Short version: you may stream, record, and upload any part of this game — demo or full release — and monetize it. Archives are fine, spoilers and the ending are fine, members-only and paid streams are fine. No application, no permission email, no revenue share. This page is the permission; link to it if a platform asks.

1. Monetization

Permitted on every platform, with no limit on channel size and no revenue share owed to us:

  • Ad revenue (YouTube, Twitch, Nico Nico Douga, bilibili, Kick, and any similar service)
  • Channel memberships, subscriptions, Bits, Super Chat, tips, and donations
  • Crowdfunding tiers (Patreon, Fanbox, Ci-en) that include your game videos
  • Brand-sponsored videos, as long as you do not state or imply that feelosophy games sponsored, endorsed, or paid for the coverage

2. Archives and clips

Live archives may stay up indefinitely — we will never ask for a takedown because a VOD is old. Clip channels and shorts cut from your own streams are fine; if the footage is someone else's stream, follow that streamer's own clipping rules.

3. Spoilers and the ending

No restrictions and no embargo. Boss gimmicks, the hidden chapter, the ending, and the credits may all be shown and thumbnailed freely. Covering the story is coverage, not a leak.

4. Paid and members-only streams

Allowed. You may play the game in a members-only stream, a paid ticketed stream, or a subscriber-only VOD. The one line not to cross is distributing the game itself — see section 6.

5. Age rating and content

Dice in Wonderland is self-published by a solo studio and carries no official board rating (no CERO, ESRB, or PEGI submission). The content is suitable for a general audience: there is no gore, no sexual content, no real-money wagering, and no in-app purchases or ads of any kind.

The game uses poker-hand shapes (pair, straight, flush) as a scoring vocabulary and dice as the play piece. Nothing in the game involves real money or prizes. If your platform or sponsor needs a content statement, you may quote this paragraph verbatim.

6. What is not allowed

  • Redistributing the game build, installers, or game files — including modified builds
  • Uploading the soundtrack, art, or other assets on their own, outside of gameplay footage (a track playing under your gameplay is fine)
  • Supplying the game's art, music, or text as training data for AI models
  • Selling merchandise, NFTs, or paid assets that use our art, logo, or characters
  • Altering the logo or key art into your own brand mark, or presenting yourself as an official partner, publisher, or affiliate of feelosophy games

7. Using our art and logo

Everything in the press kit — screenshots, key art, the header capsule, the logo, and the trailer — may be used in thumbnails, overlays, stream layouts, articles, and video descriptions. You may crop, scale, and add your own text over it. Please keep the logo itself unmodified in shape and colour.

8. Fan works

Fan art, fan comics, fan music, and fan videos are welcome, including small-scale physical goods sold at fan events. Mass commercial production, NFTs, and anything presented as official merchandise are not covered — ask us first.

9. Credit (optional)

Not required. If you have room, the game title and the Steam page link in your description help a solo studio more than you would think.

10. Changes and contact

If this policy changes, the change applies going forward only — videos published under an earlier version stay permitted. Questions, review keys, or anything this page does not answer:

feelosophy games

Streaming permissions, review keys, press

feelosophy.games@gmail.com